Gallery
71 games built with the wrong tool, newest first.
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Elevator of Faith in Figma
in Figma · 10.8 hrs
It was no that hard but making the story was a bit hard . but i managed to complete it it is not the best cause i did not have figma subscription so i cant do much because most of the prototype tools are locked behind figma subscription NOTE- this is a story type game only clicks of the mouse is needed and you need to read the every text to understand ending and all . it is in figma so you have to press present to play it it may ask to sign in so you will need to make a account
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OMEGA-7 - A Figma Escape Room
in Figma · 14.3 hrs
omega-7 is an escape room built entirely inside a figma prototype. you wake up alone on a failing space station with the oxygen draining, and you have to work through five linked puzzles to get to the escape pod: find the keycard, decode the captain's log cipher, crack the airlock pin, restart the reactor by flipping the switches in the right order, then rewire the pod before the air runs out. you play it in figma's present mode, just clicking around the rooms like an old point-and-click game. the wrong-tool part is that figma has no code, no variables, no logic, and no sound. every "interaction" is really just a prototype link jumping from one frame to another. the keypad is 5 separate frames faking a 2-digit pin. the reactor is another chain of frames, one per switch state, with a reset frame if you mess up the order. the oxygen timer is literally one after-delay trigger copy-pasted onto every room. i ended up writing a script to generate all 48 frames and ~160 hotspots because wiring that by hand would've been miserable. it was genuinely fun seeing how far you can push a design tool into being a game engine, and kind of painful realizing that faking "state" means building a whole separate frame for every single thing the player could be looking at.
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